package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.game.npc.familiar.Familiar;
import com.rs.game.player.controlers.Wilderness;
import com.rs.utils.Utils;

public class MossTitanCombat extends CombatScript {

    @Override
    public Object[] getKeys() {
	return new Object[] { 7330, 7329 };
    }

    @Override
    public int attack(NPC npc, Entity target) {
	final NPCCombatDefinitions defs = npc.getCombatDefinitions();
	Familiar familiar = (Familiar) npc;
	boolean usingSpecial = familiar.hasSpecialOn();
	int damage = 0;
	if (usingSpecial) {// priority over regular attack
	    npc.setNextAnimation(new Animation(8223));
	    npc.setNextGraphics(new Graphics(1460));
	    for (Entity targets : npc.getPossibleTargets()) {
		if (targets.equals(target) && !targets.isAtMultiArea())
		    continue;
		sendSpecialAttack(targets, npc);
	    }
	    sendSpecialAttack(target, npc);
	} else {
	    damage = getRandomMaxHit(npc, 160, NPCCombatDefinitions.MELEE, target);
	    npc.setNextAnimation(new Animation(8222));
	    delayHit(npc, 1, target, getMeleeHit(npc, damage));
	}
	return defs.getAttackDelay();
    }

    public void sendSpecialAttack(Entity target, NPC npc) {
	if (target.isAtMultiArea() && Wilderness.isAtWild(target)) {
	    delayHit(npc, 1, target, getMagicHit(npc, getRandomMaxHit(npc, 160, NPCCombatDefinitions.MAGE, target)));
	    World.sendProjectile(npc, target, 1462, 34, 16, 30, 35, 16, 0);
	    if (Utils.getRandom(3) == 0)// 1/3 chance of being poisioned
		target.getPoison().makePoisoned(58);
	}
    }
}
